#include "ObjFace.h"


ObjFace::ObjFace(VertexIndexSupport* v1, VertexIndexSupport* v2, VertexIndexSupport* v3):
m_v1(v1),m_v2(v2),m_v3(v3)
{
}


ObjFace::~ObjFace(void)
{
	delete m_v1;
	delete m_v2;
	delete m_v3;
}
